![]() So, we can customize the button layouts to open any folder or program we want. Now remember, customization is the name of the game. ![]() Just move and arrange it any way you want. The appropriate graphic widget should pop up for your viewing pleasure. Let's say you would like to have a display that monitors your RAM and CPU usage, simply hover to where it says "CPU and RAM" and click on the corresponding ".ini" file. If you hover to where it says "Avengers" you'll find a whole list of helpful additions to add to your desktop. ![]() Furthermore, you can customize everything about your display. For example, don't like where that cool circle thingy (technical term I know) is at? Simply click and drag it to where you want. Moving and customizing Rainmeter is as easy click and drag. Just right click on your desktop, mouse over to "View" and click on "Show desktop icons." Voila! You're desktop should now be a full featured Rainmeter displaying machine. That's not to say delete them, just hide them. Next you want to do is hide all your icons, you don't need them anymore because you're rocking Rainmeter now. This should hide it, giving you a more seamless look to your new desktop. Now click on "Auto-hide the task-bar" and click "OK" to accept your changes. Just right click on the task-bar, uncheck "Lock the Task-bar" if needed, and click on properties. My suggestion is to Auto-hide it so it only comes up when you mouse over it. First thing is to get rid of your task-bar. Now, for a couple of helpful tips to get you started through this wonderful maze of awesomeness. If you need a tissue or something at this point I'll wait for you. Rainmeter should automatically install the skin and display it on your screen. Once downloaded, unpack the zip file and double click on the ".rmskin" file to install the skin. So with that said, I went with this skin to get me started. Trust me when I say it's all about customization. Luckily, it's easy to make any changes later on to your display. Pursuing the JARVIS quest, I found a couple of really cool skins that it really made my decision all the more difficult. There are a couple of places to find skins for Rainmeter, most all of them are free. Once setup finishes Rainmeter will launch and you'll get your first taste into the wonderful world of customizable desktop skins. I went with the "Standard Installation" for my setup. Once downloaded execute the problem and follow the wizard to guide you through installation. It's a small 1.3mb file so even your grandma's dial up should be able to handle it no problem. To download Rainmeter just follow this link: Simply put, it brings all your SCI-FI dreams to life for me it's like a slice of warm apple pie, it just feels right. Rainmeter is a free open source Windows-desktop tool designed to give functional customization to your computing experience.
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![]() One boon of this setting is that corpses stay around for the entire round. The client's screen fades to black instantly after death. 0 will have no affect on the game, while 1 will disable chasecam and any sort of death cam at all. This is also to combat ghosting, but is more harsh. ![]() At 1, the player sees their teammates and hostages, with team colors. At 0 (the default), the player see's all popups with team colors. This variable controls what players see when they put their crosshair over an enemy, a hostage, or a teammate. Use 0, the default, to log no attacks, 1 to log enemy attacks, 2 to log teammate attacks, and 3 to log both. Be warned, these options can eat away hard drive space and CPU cycles. Use this bitwise svar to control the depth of your logs. 800 is the default and the minimum value, while 16000 is the maximum. This integer value controls the amount that players start with at the beginning of a new map or when they join a server. replace r which is red with g for green y for yellow etc. Sends a color message to the centre of the screen. Sends a message from the server admin to the screen which all players can read. Replace number with the time in minutes for each map - 0 = no time limit. Replace number with a time in minutes - normally 5 (3-15 allowed). Replace number with the amount of rounds before the level changes. Replace number with 1 to force chase cam mode or 0 to disable it. Replace number with 1 to turn friendly fire on or 0 to turn it off. Resart the round, replace time with a value upto 10. Resart the game, both teams scores are reset as is money. To password protect the server replace password with the games password. If you need to ban a player replace time with the amount of time you would like to ban them If you need to kick a player replace number with the players number. If you need to kick a player replace name with the players name. Lists the current players names with id and wonid. ![]() This command allows you to change the map. Replace password with the rcon server password to gain access to all the rcon commands. States how much time is left on the particular mapĪllows the client to vote for a particular map Toggles the VGUI menu - Setting of 1 = 'on', and 0 = 'off' Sets how much data/information you receive from the server that you are connected to - for a 14.4 connection, set your rate to 1500 - 33.6k connection use 3000 - 56k modem use 3500 - ISDN should be 5000 - all connections faster than that should be between 50 Sets the number of smoke puffs visible at one time (0-500)īind this to a key to toggle the use of the night vision goggles Sets the number of shells visible at one time (0-500) ![]() Lists the maps available on the server that the client can vote for - the server admin specifies which maps get listed by editing the mapcycle.txt file. Toggles the use of holding weapons in left hand - Setting of 1 = 'on', and 0 = 'off' Toggles the centering of the auto-ID text - Setting of 1 = 'on', and 0 = 'off' Sets the complexity of the smoke sprites for the smoke grenade - The range is 0-2, with 0 looking the most like actual smoke Toggles hiding everyone else's scores except your own - Setting of 1 = 'on', and 0 = 'off' Toggles displaying of map briefings after loading a new map - Setting of 1 = 'on', and 0 = 'off' cl_observercrosshair 1 Set to '1' to enable crosshairs in Observer mode, '0' to disable. Toggles Auto-Help (gives player hint messages throughout the game) - Setting of 1 = 'on', and 0 = 'off'. ![]()
I'm going to believe in the cyclical nature of history (and this industry) and hope that the same will happen again-another big urban city builder is out there somewhere, even if it just exists in some designer's noggin at the moment. There was a time where nobody thought anything could topple SimCity, but Skylines proved that assumption wrong. The extremely positive reception on Steam is proof that there's a hunger for creative city builders that aren't fixated on the US and Western Europe. It's still in Early Access, but it's clearly on the right track. You're not just building a generic city you're building a Soviet city, and that comes with some unique considerations as well as a strong Soviet aesthetic. Workers & Resources: Soviet Republic is one of the exceptions, using its geographical and historical placement to create an Eastern European city builder that actually has some themes. It's a tiny plaster placed over a gaping wound, and I'd much prefer to see some Chinese devs making a city builder that lets you design distinctly Chinese cities. There are mods that fix the omission of the rest of the world, but usually only at a cosmetic level, as well as some light DLC that includes a few Chinese buildings. ![]() Skylines was developed by Finns and thus has Northern European and Scandinavian sensibilities, and builds on SimCity, which is distinctly American. The biggest gap, though, is the absence of notable city builders that look beyond Western cities. It's cute that anyone might think that would really do any good. Crime in general could definitely do with a rethink, since it's almost always present in urban city builders, but is never really developed into anything that can't be solved by plonking down a police station. Managing corruption and trying not to succumb to the temptations of a fatter bank balance is already demonstrably engaging thanks to Tropico, and there's room for an approach that's less of a caricature. There are threads within these broad subjects that might still be worth tugging on, though. Interesting, sure, but also gloomy and, if it's anything like reality, Sisyphean. I'm not sure that wrestling with class issues and the grimier parts of city living-of which there are many-would be much fun, though. City Life created a loose socio-economic system that even made classes rivals, though ultimately it didn't take it much further than the kinds of population systems that are common in economic city builders, which mostly express class as a series of needs-with the people at the top of the pile demanding more expensive and harder to obtain goods. Cities are deeply political and see some of the clearest divisions of class, but that rarely enters into the administrative puzzle of running one in a game. ![]() ![]() ![]() That would be peak numbers in another management sim.įeature-wise, there's just not much more that could be offered, but there are concepts that are still worth exploring a bit more. Even at launch, there were already pages of them, and talented modders are absolutely one of the reasons why, on a random afternoon six years after release and a year since the last DLC, there are nearly 20,000 people playing. Where there are gaps, or things that maybe don't work the way you want, there's always a mod ready to fix it. |
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